The use of gaming elements is more prevalent outside the gaming community than ever. Millennials have matured in a society where gaming is part of everyday life. The purpose of this panel is to explore how mobile and gamification create a pull effect and drives engagement in social learning spaces. During this panel session we will explore examples of gamification and discuss how elements of gaming are applied in non-gaming media.
The second part of this session will involve asking a panel of Millennials questions about how they learn in the work environment, including:
- How do you learn to do something for the first time?
- How do you learn to do it better?
- How do you define what you have learned?