Intersection of Millennials and Social Learning: Mobile & Gamificiation

The use of gaming elements is more prevalent outside the gaming community than ever. Millennials have matured in a society where gaming is part of everyday life. The purpose of this panel is to explore how mobile and gamification create a pull effect and drives engagement in social learning spaces. During this panel session we will explore examples of gamification and discuss how elements of gaming are applied in non-gaming media.

The second part of this session will involve asking a panel of Millennials questions about how they learn in the work environment, including:

  • How do you learn to do something for the first time?
  • How do you learn to do it better?
  • How do you define what you have learned?
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